﻿public static class GlobalMembersGameres_ben
{
	// * Punch And Kick -- a simple 2D Fighting Game.
	// *
	// * Copyright (C) 2013 by
	// * Liu Chao
	// *
	// * This file is part of the Punch And Kick project, and may only be used,
	// * modified, and distributed under the terms of the GPLv2.
	// *
	// * (GPLv2 is abbreviation of GNU General Public License Version 2)
	// *
	// * By continuing to use, modify, or distribute this file you indicate that you
	// * have read the license and understand and accept it fully.
	// *
	// * The Punch And Kick project is distributed in the hope that it will be
	// * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 
	// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GPL v2 for
	// * more details.
	// *
	// * You should have received a copy of the GPLv2 along with this file. It is
	// * usually in the LICENSE.TXT file, If not, see <http://www.gnu.org/licenses/>.
	// * **************************************************************************

	// ****************************************************************************
	// * Punch And Kick -- 一个普通的2D格斗游戏
	// *
	// * 版权所有 (C) 2013 归属于
	// * 刘超
	// *
	// * 这个文件是 Punch And Kick 项目的一部分，并且只可以根据GPLv2许可协议来使用、
	// * 更改和发布。
	// *
	// * (GPLv2 是 GNU通用公共许可证第二版 的英文缩写)
	// *
	// * 继续使用、修改或发布本文件，表明您已经阅读并完全理解和接受这个许可协议。
	// *
	// * Punch And Kick 项目是基于技术交流目的而加以散布的，但不负任何担保责任，例
	// * 如：稳定性、可玩性、趣味性等的担保，甚至没有适销性或特定用途的隐含担保，详
	// * 情请参照GPLv2许可协议。
	// *
	// * 您应已收到附随于本文件的GPLv2许可协议的副本，它通常在LICENSE.TXT文件中，如果
	// * 没有，请查看：<http://www.gnu.org/licenses/>.
	// * **************************************************************************

	

//C++ TO C# CONVERTER TODO TASK: The implementation of the following method could not be found:
	//char GetPlayerName();


	//C++ TO C# CONVERTER NOTE: Embedded comments are not maintained by C++ to C# Converter
	//ORIGINAL LINE: static const ActionInfo action_set[MAX_ACTION_NUM]={ /* 开打 动作 */ { ACTION_START, FALSE, { { TRUE, FALSE, FALSE, "start-01", 10, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "start-02", 10, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "start-01", 10, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "start-02", 10, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "start-01", 20, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 步行动作 */ { ACTION_WALK, TRUE, { { TRUE, FALSE, FALSE, "walk-01", 5, 0, 2, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "stance", 5, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "walk-02", 5, 0, 2, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "stance", 5, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, END_ACTION_FRAME } }, /* 站立动作 */ { ACTION_STANCE, TRUE, { { TRUE, FALSE, FALSE, "stance", 100, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 待攻击动作 */ { ACTION_READY, TRUE, { { TRUE, FALSE, FALSE, "ready", 50, -6, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 防御动作 */ { ACTION_DEFENSE, FALSE, { { TRUE, FALSE, FALSE, "defense", 50, 0, 0, {-22, -GLOBAL_Y_WIDTH/2, 0, 44, GLOBAL_Y_WIDTH, 51}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 固实防御 动作 */ { ACTION_SOLID_DEFENSE, FALSE, { { TRUE, FALSE, FALSE, "defense++", 50, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 0, 35, GLOBAL_Y_WIDTH, 32}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 奔跑动作 */ { ACTION_RUN, TRUE, { { TRUE, FALSE, FALSE, "run-01", 3, 0, 2, {-24, -GLOBAL_Y_WIDTH/2, 0, 48, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "run-02", 3, 0, 2, {-24, -GLOBAL_Y_WIDTH/2, 0, 48, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "run-03", 3, 0, 0, {-24, -GLOBAL_Y_WIDTH/2, 0, 48, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "run-04", 3, 0, 2, {-24, -GLOBAL_Y_WIDTH/2, 0, 48, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "run-05", 3, 0, 2, {-24, -GLOBAL_Y_WIDTH/2, 0, 48, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "run-06", 3, 0, 0, {-24, -GLOBAL_Y_WIDTH/2, 0, 48, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* A 攻击动作 */ { ACTION_A_ATTACK, FALSE, { { TRUE, FALSE, FALSE, "A-attack-01", 2, -10, 0, {-5, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "A-attack-02", 5, -15, 0, {-5, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {0, -GLOBAL_Y_WIDTH/2, 28, 45, GLOBAL_Y_WIDTH, 20} }, { TRUE, FALSE, FALSE, "A-attack-01", 2, -10, 0, {-5, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* A 跳跃攻击动作 */ { ACTION_AJ_ATTACK, FALSE, { { TRUE, FALSE, FALSE, "A-attack-01", 2, -10, 0, {-5, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "A-attack-02", 5, -15, 0, {-5, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {0, -GLOBAL_Y_WIDTH/2, 28, 45, GLOBAL_Y_WIDTH, 20} }, END_ACTION_FRAME }}, /* 高速A攻击 动作 */ { ACTION_MACH_A_ATTACK, FALSE, { { TRUE, FALSE, FALSE, "A-attack-01", 2, -10, 0, {-5, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "A-attack-02", 3, -15, 0, {-5, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {0, -GLOBAL_Y_WIDTH/2, 28, 45, GLOBAL_Y_WIDTH, 20} }, { TRUE, FALSE, FALSE, "A-attack-01", 2, -10, 0, {-5, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "A-attack-02", 3, -15, 0, {-5, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {0, -GLOBAL_Y_WIDTH/2, 28, 45, GLOBAL_Y_WIDTH, 20} }, { TRUE, FALSE, FALSE, "A-attack-01", 2, -10, 0, {-5, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "A-attack-02", 3, -15, 0, {-5, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {0, -GLOBAL_Y_WIDTH/2, 28, 45, GLOBAL_Y_WIDTH, 20} }, { TRUE, FALSE, FALSE, "A-attack-01", 2, -10, 0, {-5, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 跳跃高速A攻击 动作 */ { ACTION_JUMP_MACH_A_ATTACK, TRUE, { { TRUE, FALSE, FALSE, "A-attack-01", 2, -10, 0, {-5, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "A-attack-02", 3, -15, 0, {-5, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {0, -GLOBAL_Y_WIDTH/2, 28, 45, GLOBAL_Y_WIDTH, 20} }, { TRUE, FALSE, FALSE, "A-attack-01", 2, -10, 0, {-5, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "A-attack-02", 3, -15, 0, {-5, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {0, -GLOBAL_Y_WIDTH/2, 28, 45, GLOBAL_Y_WIDTH, 20} }, { TRUE, FALSE, FALSE, "A-attack-01", 2, -10, 0, {-5, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "A-attack-02", 3, -15, 0, {-5, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {0, -GLOBAL_Y_WIDTH/2, 28, 45, GLOBAL_Y_WIDTH, 20} }, { TRUE, FALSE, FALSE, "A-attack-01", 2, -10, 0, {-5, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* B攻击 动作 */ { ACTION_B_ATTACK, FALSE, { { TRUE, FALSE, FALSE, "B-attack-01", 2, -18, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "B-attack-02", 5, -25, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {26, -GLOBAL_Y_WIDTH/2, 8, 35, GLOBAL_Y_WIDTH, 25} }, { TRUE, FALSE, FALSE, "B-attack-03", 2, -18, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* B 跳跃攻击动作 */ { ACTION_BJ_ATTACK, FALSE, { { TRUE, FALSE, FALSE, "B-attack-01", 2, -18, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "B-attack-02", 5, -25, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {26, -GLOBAL_Y_WIDTH/2, 8, 35, GLOBAL_Y_WIDTH, 25} }, END_ACTION_FRAME }}, /* 高速B攻击 动作 */ { ACTION_MACH_B_ATTACK, FALSE, { { TRUE, FALSE, FALSE, "B-attack-01", 2, -18, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "B-attack-02", 3, -25, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {26, -GLOBAL_Y_WIDTH/2, 8, 35, GLOBAL_Y_WIDTH, 25} }, { TRUE, FALSE, FALSE, "B-attack-01", 2, -18, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "B-attack-02", 3, -25, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {26, -GLOBAL_Y_WIDTH/2, 8, 35, GLOBAL_Y_WIDTH, 25} }, { TRUE, FALSE, FALSE, "B-attack-01", 2, -18, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "B-attack-02", 3, -25, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {26, -GLOBAL_Y_WIDTH/2, 8, 35, GLOBAL_Y_WIDTH, 25} }, { TRUE, FALSE, FALSE, "B-attack-03", 2, -18, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 跳跃高速B攻击 动作 */ { ACTION_JUMP_MACH_B_ATTACK, TRUE, { { TRUE, FALSE, FALSE, "B-attack-01", 2, -18, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "B-attack-02", 3, -25, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {26, -GLOBAL_Y_WIDTH/2, 8, 35, GLOBAL_Y_WIDTH, 25} }, { TRUE, FALSE, FALSE, "B-attack-01", 2, -18, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "B-attack-02", 3, -25, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {26, -GLOBAL_Y_WIDTH/2, 8, 35, GLOBAL_Y_WIDTH, 25} }, { TRUE, FALSE, FALSE, "B-attack-01", 2, -18, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "B-attack-02", 3, -25, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {26, -GLOBAL_Y_WIDTH/2, 8, 35, GLOBAL_Y_WIDTH, 25} }, { TRUE, FALSE, FALSE, "B-attack-03", 2, -18, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* A 冲刺攻击动作 */ { ACTION_AS_ATTACK, TRUE, { { TRUE, TRUE, FALSE, "roll-01", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-02", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-03", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-04", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-05", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-06", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-07", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-08", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, END_ACTION_FRAME }}, /* B 冲刺攻击动作 */ { ACTION_BS_ATTACK, TRUE, { { TRUE, TRUE, FALSE, "roll-01", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-02", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-03", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-04", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-05", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-06", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-07", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-08", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, END_ACTION_FRAME }}, /* A 冲刺跳跃攻击动作 */ { ACTION_ASJ_ATTACK, FALSE, { { TRUE, FALSE, FALSE, "A-attack-01", 3, -8, 0, {-11, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "A-attack-02", 5, -14, 0, {-11, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {12, -GLOBAL_Y_WIDTH/2, 28, 32, GLOBAL_Y_WIDTH, 20} }, END_ACTION_FRAME }}, /* B 冲刺跳跃攻击动作 */ { ACTION_BSJ_ATTACK, FALSE, { { TRUE, TRUE, FALSE, "kick", -10, 0, 0, {-13,-GLOBAL_Y_WIDTH/2, 4, 40, GLOBAL_Y_WIDTH, 56}, {-13,-GLOBAL_Y_WIDTH/2, 4, 54, GLOBAL_Y_WIDTH, 24} }, END_ACTION_FRAME }}, /* 跳跃动作 */ { ACTION_JUMP, TRUE, { { TRUE, FALSE, FALSE, "jump", 100, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 54}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 下蹲动作 */ { ACTION_SQUAT, FALSE, { { TRUE, FALSE, FALSE, "squat", 10, 0, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /** 踢 动作 */ { ACTION_KICK, FALSE, { { TRUE, TRUE, FALSE, "kick", -10, 0, 0, {-13,-GLOBAL_Y_WIDTH/2, 4, 40, GLOBAL_Y_WIDTH, 56}, {-13,-GLOBAL_Y_WIDTH/2, 4, 54, GLOBAL_Y_WIDTH, 24} }, END_ACTION_FRAME }}, /* 面朝下卷曲 */ { ACTION_ROLL_DOWN, FALSE, { { TRUE, FALSE, FALSE, "roll-03", 10, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, }}, /* 面朝上卷曲 */ { ACTION_ROLL_UP, FALSE, { { TRUE, FALSE, FALSE, "roll-07", 10, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, }}, /* 向前翻滚 动作 */ { ACTION_F_ROLL, TRUE, { { TRUE, FALSE, FALSE, "roll-01", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-02", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-03", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-04", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-05", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-06", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-07", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-08", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 向后翻滚 动作 */ { ACTION_B_ROLL, TRUE, { { TRUE, FALSE, FALSE, "roll-08", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-07", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-06", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-05", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-04", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-03", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-02", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-01", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 自旋击 动作 */ { ACTION_SPINHIT, TRUE, { { TRUE, TRUE, FALSE, "roll-01", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-02", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-03", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-04", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-05", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-06", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-07", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-08", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, END_ACTION_FRAME }}, /* 爆裂踢 动作 */ { ACTION_BOMBKICK, FALSE, { { TRUE, FALSE, FALSE, "run-04", 100, 0, 0, {0, -GLOBAL_Y_WIDTH/2, 0, 24, GLOBAL_Y_WIDTH, 60}, {-21, -GLOBAL_Y_WIDTH/2, 0, 42, GLOBAL_Y_WIDTH, 60} }, END_ACTION_FRAME }}, /* 高速踩踏 动作 */ { ACTION_MACH_STOMP, TRUE, { { TRUE, FALSE, FALSE, "defense", 3, 0, 0, {-22, -GLOBAL_Y_WIDTH/2, 0, 44, GLOBAL_Y_WIDTH, 51}, {0,0,0,0} }, { TRUE, TRUE, FALSE, "fall", 3, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 60}, {-22, -GLOBAL_Y_WIDTH/2, 0, 44, GLOBAL_Y_WIDTH, 51} }, { TRUE, FALSE, FALSE, "defense", 3, 0, 0, {-22, -GLOBAL_Y_WIDTH/2, 0, 44, GLOBAL_Y_WIDTH, 51}, {0,0,0,0} }, { TRUE, TRUE, TRUE, "fall", 3, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 60}, {-22, -GLOBAL_Y_WIDTH/2, 0, 44, GLOBAL_Y_WIDTH, 51} }, END_ACTION_FRAME }}, /* 终结一击 动作 */ { ACTION_FINAL_BLOW, FALSE, { { TRUE, FALSE, FALSE, "final-blow-01", 3, -6, 0, {-11, -GLOBAL_Y_WIDTH/2, 0, 40, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "final-blow-02", 3, -20, 0, {2, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 58}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "final-blow-03", 3, -13, 0, {4, -GLOBAL_Y_WIDTH/2, 0, 44, GLOBAL_Y_WIDTH, 54}, {5, -GLOBAL_Y_WIDTH/2, 0, 35, GLOBAL_Y_WIDTH,58} }, { TRUE, FALSE, FALSE, "final-blow-04", 3, -26, 0, {-4, -GLOBAL_Y_WIDTH/2, 0, 35, GLOBAL_Y_WIDTH, 58}, {5, -GLOBAL_Y_WIDTH/2, 0, 48, GLOBAL_Y_WIDTH,58} }, { TRUE, FALSE, FALSE, "final-blow-05", 3, -18, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "final-blow-06", 3, -18, 0, {6, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /** 擒住 动作 */ { ACTION_CATCH, FALSE, { { TRUE, FALSE, FALSE, "catch", 5, 0, 0, {-19, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 正面压制技能（拉推） 动作 */ { ACTION_CATCH_SKILL_FB, FALSE, { { TRUE, FALSE, FALSE, "pull", 10, 12, 0, {13, -GLOBAL_Y_WIDTH/2, 0, 54, GLOBAL_Y_WIDTH, 58}, {0,0,0,0} }, { TRUE, FALSE, FALSE, "push", 10, -12, 0, {-22, -GLOBAL_Y_WIDTH/2, 0, 44, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 背面压制技能（推） 动作 */ { ACTION_CATCH_SKILL_BB, FALSE, { { TRUE, FALSE, FALSE, "rest-01", 10, -6, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 40, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { TRUE, FALSE, FALSE, "push", 10, -12, 0, {-22, -GLOBAL_Y_WIDTH/2, 0, 44, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 喘气/歇息 动作 */ { ACTION_REST, TRUE, { { TRUE, FALSE, FALSE, "rest-01", 25, -6, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 40, GLOBAL_Y_WIDTH, 56}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "rest-02", 25, -6, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 40, GLOBAL_Y_WIDTH, 56}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /** 被擒住 动作 */ { ACTION_BE_CATCH, FALSE, { { TRUE, FALSE, FALSE, "rest-01", 5, -6, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 40, GLOBAL_Y_WIDTH, 56}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /** 背面被擒住 动作 */ { ACTION_BACK_BE_CATCH, TRUE, { { TRUE, FALSE, FALSE, "back-be-catch-01", 15, -6, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 40, GLOBAL_Y_WIDTH, 56}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "back-be-catch-02", 15, -6, 4, {-16, -GLOBAL_Y_WIDTH/2, 0, 40, GLOBAL_Y_WIDTH, 56}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /** 被推走 动作 */ { ACTION_BE_PUSH, FALSE, { { TRUE, FALSE, FALSE, "be-push", 5, -6, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 40, GLOBAL_Y_WIDTH, 56}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /** 正面压制技能 动作 */ { ACTION_CATCH_SKILL_FA, FALSE, { { TRUE, FALSE, FALSE, "judo-01", 3, 0, 0, {-20,-GLOBAL_Y_WIDTH/2,0,34,GLOBAL_Y_WIDTH,56}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "judo-02", 3, 25, 0, {0,-GLOBAL_Y_WIDTH/2,0,45,GLOBAL_Y_WIDTH,52}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "judo-03", 5, 20, 0, {-5,-GLOBAL_Y_WIDTH/2,0,45,GLOBAL_Y_WIDTH,50}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "judo-04", 8, 20, 0, {-5,-GLOBAL_Y_WIDTH/2,0,45,GLOBAL_Y_WIDTH,47}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "judo-03", 5, 20, 0, {-5,-GLOBAL_Y_WIDTH/2,0,45,GLOBAL_Y_WIDTH,50}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "judo-02", 3, 25, 0, {0,-GLOBAL_Y_WIDTH/2,0,45,GLOBAL_Y_WIDTH,52}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /** 背面面压制技能 动作 */ { ACTION_CATCH_SKILL_BA, FALSE, { { TRUE, FALSE, FALSE, "back-judo-01", 3, 0, 0, {0,-GLOBAL_Y_WIDTH/2,0,38,GLOBAL_Y_WIDTH,56}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "back-judo-02", 3, 0, 0, {0,-GLOBAL_Y_WIDTH/2,0,38,GLOBAL_Y_WIDTH,58}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-07", 3, 15, -5, {0,-GLOBAL_Y_WIDTH/2,0,40,GLOBAL_Y_WIDTH,40}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "back-judo-03", 5, 20, -6, {-44,-GLOBAL_Y_WIDTH/2,0,54,GLOBAL_Y_WIDTH,42}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "back-judo-04", 5, 25, -10, {-49,-GLOBAL_Y_WIDTH/2,0,58,GLOBAL_Y_WIDTH,35}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "back-judo-05", 10, 30, -7, {-57,-GLOBAL_Y_WIDTH/2,0,54,GLOBAL_Y_WIDTH,35}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-07", 3, 25, -5, {0,-GLOBAL_Y_WIDTH/2,0,40,GLOBAL_Y_WIDTH,40}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-08", 3, 20, -5, {0,-GLOBAL_Y_WIDTH/2,0,40,GLOBAL_Y_WIDTH,40}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-01", 3, 15, -5, {0,-GLOBAL_Y_WIDTH/2,0,40,GLOBAL_Y_WIDTH,40}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 虚弱奔跑 动作 */ { ACTION_WEAK_RUN, TRUE, { { TRUE, FALSE, FALSE, "weak-walk", 5, -6, 2, {-16, -GLOBAL_Y_WIDTH/2, 0, 40, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { TRUE, FALSE, FALSE, "rest-01", 5, -6, 0, {-22, -GLOBAL_Y_WIDTH/2, 0, 44, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 投掷/抛 动作 */ { ACTION_THROW, FALSE, { { TRUE, FALSE, FALSE, "push", 10, -11, 0, {-12, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 被击中 动作 */ { ACTION_HIT, FALSE, { { TRUE, FALSE, FALSE, "hit", 10, 0, 0, {-23, -GLOBAL_Y_WIDTH/2, 0, 46, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 被击飞 动作 */ { ACTION_HIT_FLY, FALSE, { { TRUE, FALSE, FALSE, "hit-fly", 100, -6, 0, {-18, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 被击飞（头朝地坠落） 动作 */ { ACTION_HIT_FLY_FALL, FALSE, { { TRUE, FALSE, FALSE, "hit-fly-fall", 100, 0, 0, {-24, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 50}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 降落 动作 */ { ACTION_FALL, FALSE, { { TRUE, FALSE, FALSE, "fall", 100, 0, 0, {-24, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 50}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 跳跃踩踏 动作 */ { ACTION_JUMP_STOMP, FALSE, { { TRUE, FALSE, FALSE, "fall", 100, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 60}, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 16} }, END_ACTION_FRAME }}, /* 跳跃肘击 动作 */ { ACTION_JUMP_ELBOW, FALSE, { { TRUE, TRUE, FALSE, "jump-elbow", 100, 0, 0, {-31, -GLOBAL_Y_WIDTH/2, 0, 62, GLOBAL_Y_WIDTH, 48}, {-11, -GLOBAL_Y_WIDTH/2, -2, 42, GLOBAL_Y_WIDTH, 20} }, END_ACTION_FRAME }}, /* 跳跃断头台 动作 */ { ACTION_GUILLOTINE, FALSE, { { TRUE, TRUE, FALSE, "sit", 100, 0, 0, {-18, -GLOBAL_Y_WIDTH/2, 0, 42, GLOBAL_Y_WIDTH, 56}, {-18, -GLOBAL_Y_WIDTH/2, 0, 42, GLOBAL_Y_WIDTH, 20} }, END_ACTION_FRAME }}, /* 举着并站立 动作 */ { ACTION_LIFT_STANCE, FALSE, { { TRUE, FALSE, FALSE, "lift", 10, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 举着并行走 动作 */ { ACTION_LIFT_WALK, TRUE, { { TRUE, FALSE, FALSE, "lift-walk-01", 10, 0, -2, {-17, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { TRUE, FALSE, FALSE, "lift", 10, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { TRUE, FALSE, FALSE, "lift-walk-02", 10, 0, -2, {-17, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { TRUE, FALSE, FALSE, "lift", 10, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 举着并奔跑 动作 */ { ACTION_LIFT_RUN, TRUE, { { TRUE, FALSE, FALSE, "lift-run", 10, 0, 10, {-17, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { TRUE, FALSE, FALSE, "lift-walk-02", 5, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 举着并跳跃 动作 */ { ACTION_LIFT_JUMP, FALSE, { { TRUE, FALSE, FALSE, "lift-jump", 10, 0, 10, {-21, -GLOBAL_Y_WIDTH/2, 0, 42, GLOBAL_Y_WIDTH, 60}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 举着并下落 动作 */ { ACTION_LIFT_FALL, FALSE, { { TRUE, FALSE, FALSE, "lift-fall", 10, 0, 10, {-21, -GLOBAL_Y_WIDTH/2, 0, 42, GLOBAL_Y_WIDTH, 60}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 骑乘 动作 */ { ACTION_RIDE, FALSE, { { TRUE, FALSE, FALSE, "ride", 100, 0, 5, {-12, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 48}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 骑乘攻击 动作 */ { ACTION_RIDE_ATTACK, FALSE, { { TRUE, FALSE, FALSE, "ride-attack-01", 5, -4, 5, {-12, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 48}, {0,0,0,0} }, { TRUE, FALSE, FALSE, "ride-attack-02", 5, 1, 5, {-12, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 48}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 躺地动作 */ { ACTION_LYING, FALSE, { { TRUE, FALSE, FALSE, "lying", 100, 0, 0, {-32, -GLOBAL_Y_WIDTH/2, 0, 64, GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 躺着被击中 动作 */ { ACTION_LYING_HIT, FALSE, { { TRUE, FALSE, FALSE, "lying-hit", 10, 0, 0, {-32, -GLOBAL_Y_WIDTH/2, 0, 64, GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, { ACTION_TUMMY_HIT_FLY, FALSE, { { TRUE, FALSE, FALSE, "tummy-hit-fly", 10, 0, 0, {-32, -GLOBAL_Y_WIDTH/2, 0, 64, GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 趴地动作 */ { ACTION_TUMMY, FALSE, { { TRUE, FALSE, FALSE, "tummy", 100, 0, 0, {-32, -GLOBAL_Y_WIDTH/2, 0, 64, GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 趴着被击中 动作 */ { ACTION_TUMMY_HIT, FALSE, { { TRUE, FALSE, FALSE, "tummy-hit", 10, 0, 0, {-32, -GLOBAL_Y_WIDTH/2, 0, 64, GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 躺着濒死 动作 */ { ACTION_LYING_DYING, TRUE, { { TRUE, FALSE, FALSE, "lying", 5, 0, 0, {0,0,0,0}, {0,0,0,0} }, { TRUE, FALSE, FALSE, "lying-hit", 5, 0, 0, {0,0,0,0}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 趴着濒死 动作 */ { ACTION_TUMMY_DYING, TRUE, { { TRUE, FALSE, FALSE, "tummy", 5, 0, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "tummy-hit", 5, 0, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 半躺 动作 */ { ACTION_HALF_LYING, FALSE, { { TRUE, FALSE, FALSE, "half-lying", 50, 5, 0, {-16,-GLOBAL_Y_WIDTH/2, 0, 28, GLOBAL_Y_WIDTH, 35}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, { ACTION_HALF_STANCE, FALSE, { { TRUE, FALSE, FALSE, "half-stance", 50, 0, 0, {-16,-GLOBAL_Y_WIDTH/2, 0, 28, GLOBAL_Y_WIDTH, 35}, {0,0,0,0,0,0} }, END_ACTION_FRAME }} };
	//internal readonly ActionInfo_[] action_set = { new ActionInfo_((int)ActionType.ACTION_START, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "start-01", 10, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "start-02", 10, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "start-01", 10, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "start-02", 10, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "start-01", 20, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_WALK, DefineConstantsGameres_ben.TRUE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "walk-01", 5, 0, 2, {-16, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "stance", 5, 0, 0, {-16, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "walk-02", 5, 0, 2, {-16, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "stance", 5, 0, 0, {-16, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_STANCE, DefineConstantsGameres_ben.TRUE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "stance", 100, 0, 0, {-16, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_READY, DefineConstantsGameres_ben.TRUE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "ready", 50, -6, 0, {-16, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_DEFENSE, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "defense", 50, 0, 0, {-22, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 44, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 51}, {0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_SOLID_DEFENSE, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "defense++", 50, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 35, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 32}, {0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_RUN, DefineConstantsGameres_ben.TRUE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "run-01", 3, 0, 2, {-24, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 48, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "run-02", 3, 0, 2, {-24, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 48, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "run-03", 3, 0, 0, {-24, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 48, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "run-04", 3, 0, 2, {-24, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 48, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "run-05", 3, 0, 2, {-24, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 48, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "run-06", 3, 0, 0, {-24, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 48, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_A_ATTACK, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "A-attack-01", 2, -10, 0, {-5, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 30, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, "A-attack-02", 5, -15, 0, {-5, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 30, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 62}, {0, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 28, 45, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 20} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "A-attack-01", 2, -10, 0, {-5, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 30, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, 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{ DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "A-attack-01", 2, -10, 0, {-5, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 30, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, "A-attack-02", 3, -15, 0, {-5, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 30, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 62}, {0, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 28, 45, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 20} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "A-attack-01", 2, -10, 0, {-5, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 30, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_JUMP_MACH_A_ATTACK, DefineConstantsGameres_ben.TRUE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "A-attack-01", 2, -10, 0, {-5, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 30, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, "A-attack-02", 3, -15, 0, {-5, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 30, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 62}, {0, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 28, 45, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 20} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "A-attack-01", 2, -10, 0, {-5, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 30, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, "A-attack-02", 3, -15, 0, {-5, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 30, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 62}, {0, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 28, 45, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 20} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "A-attack-01", 2, -10, 0, {-5, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 30, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, "A-attack-02", 3, -15, 0, {-5, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 30, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 62}, {0, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 28, 45, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 20} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "A-attack-01", 2, -10, 0, {-5, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 30, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_B_ATTACK, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "B-attack-01", 2, -18, 0, {6, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, "B-attack-02", 5, -25, 0, {6, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {26, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 8, 35, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 25} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "B-attack-03", 2, -18, 0, {6, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_BJ_ATTACK, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "B-attack-01", 2, -18, 0, {6, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, "B-attack-02", 5, -25, 0, {6, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {26, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 8, 35, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 25} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_MACH_B_ATTACK, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "B-attack-01", 2, -18, 0, {6, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, "B-attack-02", 3, -25, 0, {6, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {26, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 8, 35, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 25} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "B-attack-01", 2, -18, 0, {6, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, "B-attack-02", 3, -25, 0, {6, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {26, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 8, 35, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 25} }, { DefineConstantsGameres_ben.TRUE, 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DefineConstantsGameres_ben.FALSE, "B-attack-01", 2, -18, 0, {6, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, "B-attack-02", 3, -25, 0, {6, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {26, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 8, 35, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 25} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "B-attack-01", 2, -18, 0, {6, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, "B-attack-02", 3, -25, 0, {6, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {26, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 8, 35, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 25} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "B-attack-01", 2, -18, 0, {6, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, "B-attack-02", 3, -25, 0, {6, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {26, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 8, 35, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 25} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "B-attack-03", 2, -18, 0, {6, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_AS_ATTACK, DefineConstantsGameres_ben.TRUE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, "roll-01", 2, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-02", 2, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-03", 2, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-04", 2, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-05", 2, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-06", 2, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-07", 2, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-08", 2, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_BS_ATTACK, DefineConstantsGameres_ben.TRUE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, "roll-01", 2, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-02", 2, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-03", 2, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, 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-DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-07", 2, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-08", 2, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_ASJ_ATTACK, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "A-attack-01", 3, -8, 0, {-11, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, "A-attack-02", 5, -14, 0, {-11, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {12, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 28, 32, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 20} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_BSJ_ATTACK, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, "kick", -10, 0, 0, {-13,-DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 4, 40, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 56}, {-13,-DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 4, 54, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 24} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_JUMP, DefineConstantsGameres_ben.TRUE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "jump", 100, 0, 0, {-16, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 54}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_SQUAT, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "squat", 10, 0, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_KICK, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, "kick", -10, 0, 0, {-13,-DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 4, 40, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 56}, {-13,-DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 4, 54, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 24} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_ROLL_DOWN, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-03", 10, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0, (int)ActionType.ACTION_ROLL_UP, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-07", 10, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0, (int)ActionType.ACTION_F_ROLL, DefineConstantsGameres_ben.TRUE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-01", 2, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { 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DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-07", 2, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-08", 2, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 34} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_BOMBKICK, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "run-04", 100, 0, 0, {0, 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"defense", 3, 0, 0, {-22, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 44, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 51}, {0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, "fall", 3, 0, 0, {-16, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {-22, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 44, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 51} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_FINAL_BLOW, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "final-blow-01", 3, -6, 0, {-11, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 40, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "final-blow-02", 3, -20, 0, {2, 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58}, {0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "push", 10, -12, 0, {-22, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 44, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_CATCH_SKILL_BB, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "rest-01", 10, -6, 0, {-16, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 40, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "push", 10, -12, 0, {-22, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 44, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_REST, DefineConstantsGameres_ben.TRUE, { { DefineConstantsGameres_ben.TRUE, 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"judo-03", 5, 20, 0, {-5,-DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2,0,45,DefineConstantsGameres_ben.GLOBAL_Y_WIDTH,50}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "judo-02", 3, 25, 0, {0,-DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2,0,45,DefineConstantsGameres_ben.GLOBAL_Y_WIDTH,52}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_CATCH_SKILL_BA, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "back-judo-01", 3, 0, 0, {0,-DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2,0,38,DefineConstantsGameres_ben.GLOBAL_Y_WIDTH,56}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "back-judo-02", 3, 0, 0, {0,-DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2,0,38,DefineConstantsGameres_ben.GLOBAL_Y_WIDTH,58}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-07", 3, 15, -5, {0,-DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2,0,40,DefineConstantsGameres_ben.GLOBAL_Y_WIDTH,40}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "back-judo-03", 5, 20, -6, {-44,-DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2,0,54,DefineConstantsGameres_ben.GLOBAL_Y_WIDTH,42}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "back-judo-04", 5, 25, -10, {-49,-DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2,0,58,DefineConstantsGameres_ben.GLOBAL_Y_WIDTH,35}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "back-judo-05", 10, 30, -7, {-57,-DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2,0,54,DefineConstantsGameres_ben.GLOBAL_Y_WIDTH,35}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-07", 3, 25, -5, {0,-DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2,0,40,DefineConstantsGameres_ben.GLOBAL_Y_WIDTH,40}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-08", 3, 20, -5, {0,-DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2,0,40,DefineConstantsGameres_ben.GLOBAL_Y_WIDTH,40}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "roll-01", 3, 15, -5, {0,-DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2,0,40,DefineConstantsGameres_ben.GLOBAL_Y_WIDTH,40}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_WEAK_RUN, DefineConstantsGameres_ben.TRUE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "weak-walk", 5, -6, 2, {-16, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 40, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "rest-01", 5, -6, 0, {-22, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 44, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_THROW, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "push", 10, -11, 0, {-12, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_HIT, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "hit", 10, 0, 0, {-23, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 46, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_HIT_FLY, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "hit-fly", 100, -6, 0, {-18, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_HIT_FLY_FALL, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "hit-fly-fall", 100, 0, 0, {-24, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 50}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_FALL, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "fall", 100, 0, 0, {-24, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 50}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_JUMP_STOMP, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "fall", 100, 0, 0, {-16, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {-16, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 16} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_JUMP_ELBOW, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, "jump-elbow", 100, 0, 0, {-31, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 62, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 48}, {-11, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, -2, 42, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 20} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_GUILLOTINE, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, "sit", 100, 0, 0, {-18, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 42, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 56}, {-18, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 42, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 20} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_LIFT_STANCE, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "lift", 10, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_LIFT_WALK, DefineConstantsGameres_ben.TRUE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "lift-walk-01", 10, 0, -2, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "lift", 10, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "lift-walk-02", 10, 0, -2, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "lift", 10, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_LIFT_RUN, DefineConstantsGameres_ben.TRUE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "lift-run", 10, 0, 10, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "lift-walk-02", 5, 0, 0, {-17, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_LIFT_JUMP, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "lift-jump", 10, 0, 10, {-21, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 42, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_LIFT_FALL, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "lift-fall", 10, 0, 10, {-21, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 42, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 60}, {0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_RIDE, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "ride", 100, 0, 5, {-12, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 48}, {0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_RIDE_ATTACK, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "ride-attack-01", 5, -4, 5, {-12, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 48}, {0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "ride-attack-02", 5, 1, 5, {-12, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 48}, {0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_LYING, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "lying", 100, 0, 0, {-32, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 64, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_LYING_HIT, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "lying-hit", 10, 0, 0, {-32, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 64, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_TUMMY_HIT_FLY, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "tummy-hit-fly", 10, 0, 0, {-32, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 64, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_TUMMY, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "tummy", 100, 0, 0, {-32, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 64, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_TUMMY_HIT, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "tummy-hit", 10, 0, 0, {-32, -DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 64, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_LYING_DYING, DefineConstantsGameres_ben.TRUE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "lying", 5, 0, 0, {0,0,0,0}, {0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "lying-hit", 5, 0, 0, {0,0,0,0}, {0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_TUMMY_DYING, DefineConstantsGameres_ben.TRUE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "tummy", 5, 0, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "tummy-hit", 5, 0, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_HALF_LYING, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "half-lying", 50, 5, 0, {-16,-DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 28, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 35}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE, (int)ActionType.ACTION_HALF_STANCE, DefineConstantsGameres_ben.FALSE, { { DefineConstantsGameres_ben.TRUE, DefineConstantsGameres_ben.FALSE, DefineConstantsGameres_ben.FALSE, "half-stance", 50, 0, 0, {-16,-DefineConstantsGameres_ben.GLOBAL_Y_WIDTH/2, 0, 28, DefineConstantsGameres_ben.GLOBAL_Y_WIDTH, 35}, {0,0,0,0,0,0} }, {DefineConstantsGameres_ben.FALSE) };

	//public static int ActionRes_Ben_GetActionTotalNum()
	//{
	//	return DefineConstantsGameres_ben.MAX_ACTION_NUM;
	//}

	//public static ActionInfo_ ActionRes_Ben_GetActionSet()
	//{
	//	return action_set;
	//}
}
// ****************************************************************************
// * Punch And Kick -- a simple 2D Fighting Game.
// *
// * Copyright (C) 2013 by
// * Liu Chao
// *
// * This file is part of the Punch And Kick project, and may only be used,
// * modified, and distributed under the terms of the GPLv2.
// *
// * (GPLv2 is abbreviation of GNU General Public License Version 2)
// *
// * By continuing to use, modify, or distribute this file you indicate that you
// * have read the license and understand and accept it fully.
// *
// * The Punch And Kick project is distributed in the hope that it will be
// * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GPL v2 for
// * more details.
// *
// * You should have received a copy of the GPLv2 along with this file. It is
// * usually in the LICENSE.TXT file, If not, see <http://www.gnu.org/licenses/>.
// * **************************************************************************

// ****************************************************************************
// * Punch And Kick -- 一个普通的2D格斗游戏
// *
// * 版权所有 (C) 2013 归属于
// * 刘超
// *
// * 这个文件是 Punch And Kick 项目的一部分，并且只可以根据GPLv2许可协议来使用、
// * 更改和发布。
// *
// * (GPLv2 是 GNU通用公共许可证第二版 的英文缩写)
// *
// * 继续使用、修改或发布本文件，表明您已经阅读并完全理解和接受这个许可协议。
// *
// * Punch And Kick 项目是基于技术交流目的而加以散布的，但不负任何担保责任，例
// * 如：稳定性、可玩性、趣味性等的担保，甚至没有适销性或特定用途的隐含担保，详
// * 情请参照GPLv2许可协议。
// *
// * 您应已收到附随于本文件的GPLv2许可协议的副本，它通常在LICENSE.TXT文件中，如果
// * 没有，请查看：<http://www.gnu.org/licenses/>.
// * **************************************************************************

//C++ TO C# CONVERTER TODO TASK: The following statement was not recognized, possibly due to an unrecognized macro:
//LCUI_END_HEADER //#endif // ****************************************************************************


internal sealed class DefineConstantsGameres_ben
{
/*	public const int LCUI_INIT_MODE_AUTO = 0;
	public const int LCUI_INIT_MODE_FULLSCREEN = 1;
	public const int LCUI_INIT_MODE_WINDOW = 2;
	public const int LCUI_INIT_MODE_LCUI = 3;
	public const int HAVE_DLFCN_H = 1;
	public const int HAVE_FCNTL_H = 1;
	public const int HAVE_FT2BUILD_H = 1;
	public const int HAVE_INTTYPES_H = 1;
	public const int HAVE_JPEGLIB_H = 1;
	public const int HAVE_LIMITS_H = 1;
	public const int HAVE_LINUX_FB_H = 1;
	public const int HAVE_MALLOC_H = 1;
	public const int HAVE_MEMORY_H = 1;
	public const int HAVE_MEMSET = 1;
	public const int HAVE_MUNMAP = 1;
	public const int HAVE_PNG_H = 1;
	public const int HAVE_PTHREAD_H = 1;
	public const int HAVE_SELECT = 1;
	public const int HAVE_SETJMP_H = 1;
	public const int HAVE_STDBOOL_H = 1;
	public const int HAVE_STDDEF_H = 1;
	public const int HAVE_STDINT_H = 1;
	public const int HAVE_STDLIB_H = 1;
	public const int HAVE_STRCASECMP = 1;
	public const int HAVE_STRINGS_H = 1;
	public const int HAVE_STRING_H = 1;
	public const int HAVE_SYSINFO = 1;
	public const int HAVE_SYS_IOCTL_H = 1;
	public const int HAVE_SYS_STAT_H = 1;
	public const int HAVE_SYS_TYPES_H = 1;
	public const int HAVE_TERMIO_H = 1;
	public const int HAVE_UNISTD_H = 1;
	public const int HAVE_WCHAR_H = 1;
	public const int HAVE__BOOL = 1;
	public const int LCUI_FONT_ENGINE_FREETYPE = 1;
	public const int LCUI_THREAD_PTHREAD = 1;
	public const int LCUI_VIDEO_DRIVER_FRAMEBUFFER = 1;
	public const string LT_OBJDIR = ".libs/";
	public const string PACKAGE = "lcui";
	public const string PACKAGE_BUGREPORT = "lc-soft@live.cn";
	public const string PACKAGE_NAME = "LCUI";
	public const string PACKAGE_STRING = "LCUI 0.14.1";
	public const string PACKAGE_TARNAME = "lcui";
	public const string PACKAGE_URL = "";
	public const string PACKAGE_VERSION = "0.14.1";
	public const int STDC_HEADERS = 1;
	public const int USE_LIBJPEG = 1;
	public const int USE_LIBPNG = 1;
	public const string VERSION = "0.14.1";
	public const string LCUI_VERSION = "0.15.0";
	public const int ACTIVE = 1;
	public const int INSIDE = 1;
	public const int FALSE = 0;
	public const int TRUE = 1;
	public const string LCUI_CALIBFILE = "/mnt/Data/LC-SOFT/pointercal";
	public const int ADD_MODE_ADD_NEW = 0;
	public const int ADD_MODE_NOT_REPEAT = 1;
	public const int ADD_MODE_REPLACE = 2;
	public const int MAX_APP_IDLE_TIME = 50;
	public const int MAX_LCUI_IDLE_TIME = 50;
#if PATH_DELIMITER_AlternateDefinition1
	public const char PATH_DELIMITER = '\\';
#elif PATH_DELIMITER_AlternateDefinition2
	public const char PATH_DELIMITER = '/';
//#endif
	public const string FB_DEV = "/dev/fb0";
	public const string TS_DEV = "/dev/jz_ts";
	public const string MS_DEV = "/dev/input/mice";
	public const int TYPE_PNG = 1;
	public const int TYPE_JPG = 2;
	public const int TYPE_BMP = 3;
	public const int GAME_SCREEN_WIDTH = 800;
	public const int GAME_SCREEN_HEIGHT = 600;
	public const int STATUS_BAR_HEIGHT = 90;
	public const int FRAMES_PER_SEC = 50;
	public const int MAX_SKILL_NUM = 10;
	public const string ACTION_RES_CLASS_RIKI = "graphics::action::riki";
	public const string ACTION_RES_CLASS_KUNI = "graphics::action::kuni";
	public const string ACTION_RES_CLASS_MIKE = "graphics::action::mike";
	public const string ACTION_RES_CLASS_BEN = "graphics::action::ben";
	public const string ACTION_RES_CLASS_TORAJI = "graphics::action::toraji";
	public const string MAIN_RES = "graphics::main";
	public const string SCENES_RES = "graphics::senes";
	public const string FONT_RES = "graphics::font";
	public const int GLOBAL_Y_WIDTH = 12;
	public const int MAX_FRAME_NUM = 10;
	public const string ATK_NONE = "none";
	public const string ATK_THROW = "throw attack";
	public const string ATK_RIDE_A_ATTACK = "ride A attack";
	public const string ATK_RIDE_B_ATTACK = "ride B attack";
	public const string ATK_BUMPED = "bumped attack";
	public const string ATK_BUMPED2 = "bumped attack, no effcet";
	public const string ATK_FINALBLOW = "final blow attack";
	public const string ATK_SPRINT_JUMP_A_ATTACK = "sprint jump A attack";
	public const string ATK_SPRINT_JUMP_B_ATTACK = "sprint jump B attack";
	public const string ATK_A_ATTACK = "A attack";
	public const string ATK_B_ATTACK = "B attack";
	public const string ATK_SPRINT_A_ATTACK = "sprint A attack";
	public const string ATK_SPRINT_B_ATTACK = "sprint B attack";
	public const string ATK_MACH_A_ATTACK = "mach A attack";
	public const string ATK_MACH_B_ATTACK = "mach B attack";
	public const string ATK_JUMP_TREAD = "jump tread attack";
	public const string ATK_JUMP_ELBOW = "jump elbow attack";
	public const string ATK_MACH_STOMP = "mach stomp attack";
	public const string ATK_JUMP_A_ATTACK = "jump A attack";
	public const string ATK_JUMP_B_ATTACK = "jump A attack";
	public const string ATK_JUMP_MACH_A_ATTACK = "jump mach A attack";
	public const string ATK_JUMP_MACH_B_ATTACK = "jump mach A attack";
	public const string ATK_BOMBKICK = "bomb kick attack";
	public const string ATK_SPINHIT = "spin hit attack";
	public const string ATK_SPINHIT_2 = "second spin hit attack";
	public const string ATK_BIG_ELBOW = "big elbow attack";
	public const string ATK_GUILLOTINE = "guillotine attack";
	public const string ATK_JUMP_SPINKICK = "jump spin kick attack";
#if MAX_ACTION_NUM_AlternateDefinition1
	public const int MAX_ACTION_NUM = 64;
#elif MAX_ACTION_NUM_AlternateDefinition2
	public const int MAX_ACTION_NUM = 63;
#elif MAX_ACTION_NUM_AlternateDefinition3
	public const int MAX_ACTION_NUM = 5;
//#endif
	public const char LCUIKEY_SPACE = ' ';
	public const char LCUIKEY_0 = '0';
	public const char LCUIKEY_1 = '1';
	public const char LCUIKEY_2 = '2';
	public const char LCUIKEY_3 = '3';
	public const char LCUIKEY_4 = '4';
	public const char LCUIKEY_5 = '5';
	public const char LCUIKEY_6 = '6';
	public const char LCUIKEY_7 = '7';
	public const char LCUIKEY_8 = '8';
	public const char LCUIKEY_9 = '9';
	public const char LCUIKEY_A = 'A';
	public const char LCUIKEY_B = 'B';
	public const char LCUIKEY_C = 'C';
	public const char LCUIKEY_D = 'D';
	public const char LCUIKEY_E = 'E';
	public const char LCUIKEY_F = 'F';
	public const char LCUIKEY_G = 'G';
	public const char LCUIKEY_H = 'H';
	public const char LCUIKEY_I = 'I';
	public const char LCUIKEY_J = 'J';
	public const char LCUIKEY_K = 'K';
	public const char LCUIKEY_L = 'L';
	public const char LCUIKEY_M = 'M';
	public const char LCUIKEY_N = 'N';
	public const char LCUIKEY_O = 'O';
	public const char LCUIKEY_P = 'P';
	public const char LCUIKEY_Q = 'Q';
	public const char LCUIKEY_R = 'R';
	public const char LCUIKEY_S = 'S';
	public const char LCUIKEY_T = 'T';
	public const char LCUIKEY_U = 'U';
	public const char LCUIKEY_V = 'V';
	public const char LCUIKEY_W = 'W';
	public const char LCUIKEY_X = 'X';
	public const char LCUIKEY_Y = 'Y';
	public const char LCUIKEY_Z = 'Z';
	public const int LCUIKEY_ESC = 27;
	public const int LCUIKEY_ENTER = 10;
	public const int LCUIKEY_BACKSPACE = 127;
	public const int LCUIKEY_DELETE = 295;
	public const int LCUIKEY_HOMEPAGE = 293;
	public const int LCUIKEY_END = 296;
	public const int LCUIKEY_AA = 342;
	public const int LCUIKEY_BB = 343;
#if LCUIKEY_DOWN_AlternateDefinition1
	public const int LCUIKEY_DOWN = 172;
#elif LCUIKEY_DOWN_AlternateDefinition2
	public const int LCUIKEY_DOWN = 184;
//#endif
#if LCUIKEY_UP_AlternateDefinition1
	public const int LCUIKEY_UP = 171;
#elif LCUIKEY_UP_AlternateDefinition2
	public const int LCUIKEY_UP = 183;
//#endif
#if LCUIKEY_LEFT_AlternateDefinition1
	public const int LCUIKEY_LEFT = 174;
#elif LCUIKEY_LEFT_AlternateDefinition2
	public const int LCUIKEY_LEFT = 186;
//#endif
#if LCUIKEY_RIGHT_AlternateDefinition1
	public const int LCUIKEY_RIGHT = 173;
#elif LCUIKEY_RIGHT_AlternateDefinition2
	public const int LCUIKEY_RIGHT = 185;
//#endif
	public const int LCUIKEY_LEFTBUTTON = 1;
	public const int LCUIKEY_RIGHTBUTTON = 2;
	public const int LCUIKEYSTATE_PRESSED = 1;
	public const int LCUIKEYSTATE_RELEASE = 0;
	public const string CONFIG_FILE = "config.bin";
	public const int MAX_STRATEGY_NUM = 39;
	public const int NAME_MAX_LEN = 64;
	public const int MAX_FRAMES_PER_SEC = 100;
	public const int WIN32_WINDOW_WIDTH = 800;
	public const int WIN32_WINDOW_HEIGHT = 600;
	public const int LIFT_HEIGHT = 56;
	public const int SHORT_REST_TIMEOUT = 2000;
	public const int LONG_REST_TIMEOUT = 3000;
	public const int BE_THROW_REST_TIMEOUT = 500;
	public const int BE_LIFT_REST_TIMEOUT = 4500;
	public const int XSPEED_RUN = 300;
	public const int XSPEED_WALK = 80;
	public const int YSPEED_WALK = 40;
	public const int XACC_DASH = 1500;
	public const int ZSPEED_JUMP = 500;
	public const int ZACC_JUMP = 1500;
	public const int XSPEED_S_HIT_FLY = 500;
	public const int ZACC_S_HIT_FLY = 1000;
	public const int ZSPEED_S_HIT_FLY = 200;
	public const int XSPEED_WEAK_WALK = 200;
	public const int WEAK_WALK_TIMEOUT = 2500;
	public const int XSPEED_X_HIT_FLY = 500;
	public const int ZACC_XB_HIT_FLY = 1500;
	public const int ZSPEED_XB_HIT_FLY = 300;
	public const int ZACC_XF_HIT_FLY = 3000;
	public const int ZSPEED_XF_HIT_FLY = 800;
	public const int XSPEED_X_HIT_FLY2 = 100;
	public const int ZACC_XF_HIT_FLY2 = 1000;
	public const int ZSPEED_XF_HIT_FLY2 = 200;
	public const int XSPEED_HIT_FLY = 200;
	public const int ZSPEED_HIT_FLY = 600;
	public const int ZACC_HIT_FLY = 2000;
	public const int XSPEED_THROWUP_FLY = 400;
	public const int XSPEED_THROWDOWN_FLY = 1000;
	public const int ZSPEED_THROWUP_FLY = 500;
	public const int ZSPEED_THROWDOWN_FLY = 1000;
	public const int ZACC_THROWUP_FLY = 2000;
	public const int ZACC_THROWDOWN_FLY = 2000;
	public const string SKILLNAME_A_ATTACK = "A attack";
	public const string SKILLNAME_B_ATTACK = "B attack";
	public const string SKILLNAME_DEFENSE = "defense";
	public const string SKILLNAME_SOLID_DEFENSE = "solid defense";
	public const string SKILLNAME_JUMP = "jump";
	public const string SKILLNAME_JUMP_A_ATTACK = "jump A attack";
	public const string SKILLNAME_JUMP_B_ATTACK = "jump B attack";
	public const string SKILLNAME_JUMP_MACH_A_ATTACK = "jump mach A attack";
	public const string SKILLNAME_JUMP_MACH_B_ATTACK = "jump mach B attack";
	public const string SKILLNAME_SPRINT_A_ATTACK = "sprint A attack";
	public const string SKILLNAME_SPRINT_B_ATTACK = "sprint B attack";
	public const string SKILLNAME_SPRINT_JUMP_A_ATTACK = "sprint jump A attack";
	public const string SKILLNAME_SPRINT_JUMP_B_ATTACK = "sprint jump B attack";
	public const string SKILLNAME_MACH_A_ATTACK = "mach A attack";
	public const string SKILLNAME_MACH_B_ATTACK = "mach B attack";
	public const string SKILLNAME_A_FINALBLOW = "A final blow";
	public const string SKILLNAME_B_FINALBLOW = "B final blow";
	public const string SKILLNAME_JUMP_ELBOW = "jump elbow";
	public const string SKILLNAME_JUMP_TREAD = "jump tread";
	public const string SKILLNAME_A_LIFT = "A lift";
	public const string SKILLNAME_B_LIFT = "B lift";
	public const string SKILLNAME_A_THROW = "A throw";
	public const string SKILLNAME_B_THROW = "B throw";
	public const string SKILLNAME_MACH_STOMP = "mach stomp";
	public const string SKILLNAME_BOMBKICK = "bomb kick";
	public const string SKILLNAME_SPINHIT = "spin hit";
	public const string SKILLNAME_RIDE = "ride";
	public const string SKILLNAME_RIDE_A_ATTACK = "ride A attack";
	public const string SKILLNAME_RIDE_B_ATTACK = "ride B attack";
	public const string SKILLNAME_CATCH = "catch";
	public const string SKILLNAME_BIG_ELBOW = "big elbow";
	public const string SKILLNAME_GUILLOTINE = "guillotine";
	public const string SKILLNAME_PUSH = "push";
	public const string SKILLNAME_JUMP_SPINKICK = "jump spin kick";
	public const string SKILLNAME_TORNADO_ATTACK = "tornado_attack";
	public const string SKILLNAME_JUDO = "judo";
	public const string SKILLNAME_BACK_JUDO = "back judo";
	public const string SKILLNAME_HUG_FRONT_PUT = "hug front put";
	public const string SKILLNAME_HUG_BACK_PUT = "hug back put";
	public const string SKILLNAME_ELBOW = "elbow";
	public const string SKILLNAME_KNEEHIT = "knee hit";
	public const string SKILLNAME_HUG_JUMP = "hug jump";
	public const string SKILLNAME_LIFT_JUMP = "lift jump";
	public const string ATK_SPIN_DRILL = "spin drill attack";
	public const string SKILLNAME_SPIN_DRILL = "spin drill";
	public const int SKILLPRIORITY_SPIN_DRILL = 0;
	public const int MAX_TAG_NUM = 2;
	public const int SHADOW_N_WAIT = 30;
	public const int SHADOW_STATE_CLEAN = 1;
	public const int SHADOW_STATE_END_CLEAN = 0;
	public const int SHADOW_STATE_NEED_CLEAN = 2;
#if TYPE_NAME_AlternateDefinition1
	public const string TYPE_NAME = "GamePlayerLifeBar";
#elif TYPE_NAME_AlternateDefinition2
	public const string TYPE_NAME = "GamePlayerStatusBar";
//#endif
	public const string WIDGET_TYPE_GAME_MENU_BUTTON = "GameMenuButton";
	public const string WIDGET_TYPE_GAME_MENU = "GameMenu";
	public const int AVG_WIDTH = 30;
	public const string FORE_WIDGET_TYPE_NAME = "GameMenuButtonForeWidget";
	public const int ACTION_STATE_PAUSE = 0;
	public const int ACTION_STATE_PLAY = 1;
	public const int REFRESH_INTERVAL_TIME = 20;
	public const string HEADER_MARK_TEXT = "LC-GAMES Graphics Resource File";
	public const string BLOCK_MARK_TEXT = "LC-GAMES Graphics Data Block";
	public const int MAX_MARK_TEXT_LEN = 64;
	public const int MAX_TEXT_LEN = 256;
	public const int MAIN_RES_NUM = 7;
	public const int KUNI_ACTION_FILE_NUM = 70;
	public const int RIKI_ACTION_FILE_NUM = 75;
	public const int MIKE_ACTION_FILE_NUM = 72;
	public const int BEN_ACTION_FILE_NUM = 76;
	public const int TORAJI_ACTION_FILE_NUM = 75;
	public const int MAIN_FILE_NUM = 2;
	public const int FONT_FILE_NUM = 31;
	public const int LAST_STEP_NUM = 60;
	public const int Y_DISTANCE = 80;
	public const int MAX_REMAIN_COUNT = 30;
	public const int FONT_COLOR_RED = 0;
	public const int FONT_COLOR_GREEN = 1;
	public const int UDP_PORT_NUM = 3000;
	public const int ITEM_BOX_HEIGHT = 50;
	public const int TOTAL_COLOR_NUM = 5;
	public const int XSPEED_SPINHIT = 600;
	public const int ZSPEED_SPINHIT = 200;
	public const int ZACC_SPINHIT = 550;
	public const int XSPEED_BOMBKICK = 800;
	public const int ZSPEED_BOMBKICK = 200;
	public const int ZACC_BOMBKICK = 800;
#if ZSPEED_BOUNCE_AlternateDefinition1
	public const int ZSPEED_BOUNCE = 200;
#elif ZSPEED_BOUNCE_AlternateDefinition2
	public const int ZSPEED_BOUNCE = 100;
#elif ZSPEED_BOUNCE_AlternateDefinition3
	public const int ZSPEED_BOUNCE = 550;
//#endif
#if ZACC_BOUNCE_AlternateDefinition1
	public const int ZACC_BOUNCE = 800;
#elif ZACC_BOUNCE_AlternateDefinition2
	public const int ZACC_BOUNCE = 500;
#elif ZACC_BOUNCE_AlternateDefinition3
	public const int ZACC_BOUNCE = 1500;
//#endif
	public const int ROLL_TIMEOUT = 200;
	public const int ZSPEED_SPINHIT_2 = 550;
	public const int ZACC_SPINHIT_2 = 1000;
	public const int XSPEED_SPINHIT_2 = 300;
	public const int CATCH_RANGE_X_WIDTH = 50;
	public const int XSPEED_BE_PUSH = 100;
	public const int YSPEED_BE_PUSH = 100;
	public const int YACC_BE_PUSH = 1000;
	public const string ATK_HUG_FRONT_PUT = "hug front put attack";
	public const string ATK_HUG_BACK_PUT = "hug back put attack";
	public const int XSPEED_FRONT_PUT = 100;
	public const int ZSPEED_FRONT_PUT = 100;
	public const int ZACC_FRONT_PUT = 100;
#if XSPEED_BOUNCE_AlternateDefinition1
	public const int XSPEED_BOUNCE = 100;
#elif XSPEED_BOUNCE_AlternateDefinition2
	public const int XSPEED_BOUNCE = 150;
//#endif
	public const string ATK_JUDO = "judo attack";
	public const string ATK_BACK_JUDO = "back judo attack";
	public const int XSPEED_JUDO_THROW = 1000;
	public const int XACC_JUDO_THROW = 200;
	public const int ZSPEED_JUDO_THROW = 200;
	public const int ZACC_JUDO_THROW = 1500;
	public const string ATK_HUG_JUMP = "hug jump attack";
	public const string ATK_LIFT_JUMP = "lift jump attack";
	public const int ZSPEED_HUG_JUMP = 400;
	public const int ZACC_HUG_JUMP = 1000;
	public const string ATK_ELBOW_1 = "elbow attack step 1";
	public const string ATK_ELBOW_2 = "elbow attack step 2";
	public const string ATK_KNEEHIT_1 = "knee hit attack step 1";
	public const string ATK_KNEEHIT_2 = "knee hit attack step 2";
	public const int ZSPEED_KNEEHIT = 100;
	public const int ZACC_KNEEHIT = 100;
	public const int ZSPEED_SPIN_DRILL = 1400;
	public const int ZACC_SPIN_DRILL = 2000;*/
}